Opinion Article 8
Creating a Learning Revolution
Nicholas Negroponte, Mitchel Resnick, Justine Cassell
(MIT Media Lab)
Children are the future. If we hope to solve the world's major problems
-- achieving world peace, healthy lives, economic development, and global
sustainability -- we must provide richer learning opportunities for the
world's children. An educated and creative population is, without a doubt,
the best path to global health, wealth, and peace.
But throughout today's world, educational practices are woefully outdated.
Even as scientific and technological advances have radically transformed
agriculture, medicine, and industry, the way children learn has remained
largely unchanged, based on ideas inherited from previous centuries.
New digital technologies are now providing an historic opportunity for
fundamental and global-scale changes in children's learning and education.
Just as advances in biotechnologies made possible the "green revolution"
in agriculture, digital technologies are making possible a "learning revolution"
in education. We believe that these new digital technologies can (and should)
transform not only how children learn, but also what children learn, and
who they learn with.
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How children learn. Digital technologies can enable children to
become more active and independent learners, taking charge of their own
learning through direct exploration, expression, and experience. The focus
shifts from "being taught" to "learning."
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What children learn. Much of what children learn in schools today
was designed for the era of paper-and-pencil. With new digital technologies,
children can undertake projects (and learn concepts) that were seen as
too complex for children in the pre-digital era.
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Who children learn with. Global connectedness can enable new "knowledge-building
communities" in which children (and adults) around the globe collaborate
on projects and learn from one another. These efforts require new multicultural,
multilingual, and multimodal approaches to learning.
Guiding Principles
These changes will not happen automatically. Although declining costs will
make digital technologies increasingly available to children around the
world, access to computers and Internet connections is not enough. Many
of the software products that are being developed for children today serve
to narrow, rather than broaden, children's intellectual horizons. To create
a true learning revolution, we must create technologies that support a
new vision of learning and a new vision of children.
In our work towards this goal, we are guided by the following principles:
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Direct exploration. The traditional view is that children learn
about the world directly (by crawling, touching, chewing -- that is, by
exploring) until preschool, but then they need to be "taught" more advanced
ideas. Our goal is to develop digital technologies that enable children
to continue to learn ever more advanced ideas by direct exploration and
experimentation. For example, children who live in remote villages should
be able to contribute directly to their community's agricultural efforts
by using computers connected globally to the Internet, and locally to sensors,
to run experiments on the quality of soil, air, and vegetation.
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Direct expression. New media will enable children to relate their
own stories and ideas -- and relate them to a much broader and more diverse
audience -- rather than having adults do the talking for them. The traditional
view is that children should focus on "absorbing" ideas from adults, not
on expressing their own ideas. Even what children know about themselves
and their culture is what they hear from adults. Our goal is to go beyond
this traditional view and develop digital technologies that enable children
to express themselves to others through storytelling, communicating, designing,
and inventing in new ways -- in effect, to find their own voice.
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Direct experience. In the future, children will no longer rely only
on their parents for reports of the great big world out there. Instead,
they will experience it directly through their own personal contacts with
other people around the globe. Through electronic eyes and ears, they will
be able to see how the other side of the world looks and sounds. This experience
will diminish the impact of national frontiers, although local cultures
-- what children experience in their own schoolyards and homes -- will
remain important. Perhaps most important, children will develop a different
sense of themselves as intellectual agents -- as valuable members of real
and virtual communities. Children will become accustomed to expressing
themselves across boundaries of geography, culture, language, and age.
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Multicultural. Most technologies support only a limited set of cultural
styles and approaches. With global connectedness comes both a need and
an opportunity for more encompassing approaches, encouraging participation
by children from all different cultures. Our goal is to develop new digital
technologies that provide multiple paths of entry and multiple patterns
of use, while also encouraging children around the world to share and learn
about one another's cultural traditions.
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Multilingual. To date, the great variety of languages spoken around
the world has been perceived as a major obstacle to the development of
a global community. With global connectedness comes an ever greater need
for children to "speak a common language," and an ever greater opportunity
for children to learn more about one another's languages -- and about language
in general. Our goal is to develop new tools that enable children to communicate
with one another across linguistic boundaries, while supporting their learning
of other languages, and enhancing the value of their own.
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Multimodal. The channels of communication between children and computers
have been extremely limited: keystrokes and mouse clicks in one direction,
text and graphics in the other. By enabling computers to understand and
produce gestures and other forms of nonverbal communication, we will enrich
the nature of the interaction between children and computers. By the same
token, computers that understand verbal and nonverbal communication can
open up computing to a broader range of ages and cultural traditions (including
non-literate people). That is, children who cannot (yet) type, can certainly
speak and gesture in the direction of their computer, and understand the
speech and gesture that the computer returns.
New Initiatives
We are already working on many of the ideas in research projects at the
MIT Media Lab, and we are planning
to create a major new research center that focuses explicitly on issues
of children and learning. We are also working closely with 2B1,
a new foundation that supports innovative educational uses of computers
in the developing world.
Nicholas Negroponte
is Founder and Director of the Massachusetts Institute of Technology (MIT)
Media Laboratory - an interdisciplinary research centre that focuses on
the study of future forms of communication. Negroponte is senior columnist
for WIRED magazine (available online through HotWired).
Mitchel Resnick is
Associate Professor at the MIT Media Laboratory, where is domain of research
is how new technological tools can help bring about deep changes in how
people think and learn. He is co-founder of the Computer Clubhouse, an
afterschool learning centre for youth from under-served communities.
Justine Cassell
is faculty at MIT's Media Laboratory. Her domain of research and interest
is how autonomous agents and toys can be designed with psychosocial competencies,
based on an understanding of human lingusistic, cognitive and social abilities.
Together they are working on many of the ideas in research projects
at the MIT Media Lab, and are planning
to create a major new research center that focuses explicitly on issues
of children and learning. They also work closely with 2B1,
a new foundation that supports innovative educational uses of computers
in the developing world.
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